Post by lucius on Dec 8, 2022 20:25:37 GMT
Version 0.94 Released
The release goes a long way to finishing in-game UI: the floor numbers in the PDA map are now properly rendered, confirmation prompts and hotkeys in the Escape menu for quitting or aborting/advancing now work, the background and grayscale effect when the Escape menu is open when using the GPU Renderer is now correct, HUD end caps are now rendered when moving the Hud away from the screen, HUD scaling works correctly when using the GPU renderer.
The System UI was improved as well - instructions in the Input menu, the ability to unbind inputs, edit boxes and +/- buttons for greater control when adjusting the HUD position and scale.
And finally, a game option was added to make Boba Fett try to face the player more often when attacking. This defaults to "off" but can be enabled to make the AI behave better.
The release also fixes some bugs, including a crash bug when loading a quick save while in the middle of a cutscene using the hotkey.
Next Steps
The next major release will be version 0.95, which will focus on fixing the remaining GPU renderer bugs as well as a few software renderer issues. That will be followed by version 0.96 which will deal with any remaining AI/collision issues (not much left here, mostly more validation and a turret collision bug in some mods, like Dark Tide 2). And then we will skip ahead to version 1 Release Candidates. (Version 0.96 will be the last version before the release candidates due to misalignment with the versioning scheme).
The release goes a long way to finishing in-game UI: the floor numbers in the PDA map are now properly rendered, confirmation prompts and hotkeys in the Escape menu for quitting or aborting/advancing now work, the background and grayscale effect when the Escape menu is open when using the GPU Renderer is now correct, HUD end caps are now rendered when moving the Hud away from the screen, HUD scaling works correctly when using the GPU renderer.
The System UI was improved as well - instructions in the Input menu, the ability to unbind inputs, edit boxes and +/- buttons for greater control when adjusting the HUD position and scale.
And finally, a game option was added to make Boba Fett try to face the player more often when attacking. This defaults to "off" but can be enabled to make the AI behave better.
The release also fixes some bugs, including a crash bug when loading a quick save while in the middle of a cutscene using the hotkey.
Next Steps
The next major release will be version 0.95, which will focus on fixing the remaining GPU renderer bugs as well as a few software renderer issues. That will be followed by version 0.96 which will deal with any remaining AI/collision issues (not much left here, mostly more validation and a turret collision bug in some mods, like Dark Tide 2). And then we will skip ahead to version 1 Release Candidates. (Version 0.96 will be the last version before the release candidates due to misalignment with the versioning scheme).