Post by lucius on Dec 23, 2022 22:29:40 GMT
Version 1.01
This version improves on several deficiencies found in the initial release. This includes improved source data path robustness, crash fixes, deadzone options for controllers, and numerous bug fixes.
TheForceEngine-v1.01.001.zip : theforceengine.github.io/downloads.html
Changes
* Improved robustness against sound system setup errors.
* Added –nosound commandline to disable digital sound (music still plays).
* Draw “no data” message in large red letters so it is obvious.
* Changed the name of the file the the Browse dialog asks you to point to from DARK.EXE to DARK.GOB to reduce confusion.
* Steam path detection is now more robust and should handle libraries on different drives than the base Steam install.
* TFE will now find the game source data if it is in the same directory as TFE.
* TFE now supports putting the game data under the TFE directory, under Games/Dark Forces/* and that case will be autodetected.
* Source data path validation is now more robust.
* Fixed a bug where the ‘settings.ini’ failed to parse, messing up settings.
* Shows a configuation menu on the first run where you can set either Vanilla or Modern defaults.
* Fixed Escape Menu background stretching when using the GPU Renderer with widescreen disabled.
* Fixed divide by zero crashes in the projectile code.
* The GPU Renderer now honors fullbright and opaque/transparent flags for signs and sign textures.
* Fixed a flags issue in the explosion code, where explosions could effect some things they are not supposed to.
* Fixed the thermal detonator damage the player takes, they were taking too much.
* Added a custom deadzone setting and proper deadzone sensitivity scaling.
* Fixed a lighting bug with the muzzle flash being too dark.
* Fixed sprite culling using the GPU renderer close to the camera.
This version improves on several deficiencies found in the initial release. This includes improved source data path robustness, crash fixes, deadzone options for controllers, and numerous bug fixes.
TheForceEngine-v1.01.001.zip : theforceengine.github.io/downloads.html
Changes
* Improved robustness against sound system setup errors.
* Added –nosound commandline to disable digital sound (music still plays).
* Draw “no data” message in large red letters so it is obvious.
* Changed the name of the file the the Browse dialog asks you to point to from DARK.EXE to DARK.GOB to reduce confusion.
* Steam path detection is now more robust and should handle libraries on different drives than the base Steam install.
* TFE will now find the game source data if it is in the same directory as TFE.
* TFE now supports putting the game data under the TFE directory, under Games/Dark Forces/* and that case will be autodetected.
* Source data path validation is now more robust.
* Fixed a bug where the ‘settings.ini’ failed to parse, messing up settings.
* Shows a configuation menu on the first run where you can set either Vanilla or Modern defaults.
* Fixed Escape Menu background stretching when using the GPU Renderer with widescreen disabled.
* Fixed divide by zero crashes in the projectile code.
* The GPU Renderer now honors fullbright and opaque/transparent flags for signs and sign textures.
* Fixed a flags issue in the explosion code, where explosions could effect some things they are not supposed to.
* Fixed the thermal detonator damage the player takes, they were taking too much.
* Added a custom deadzone setting and proper deadzone sensitivity scaling.
* Fixed a lighting bug with the muzzle flash being too dark.
* Fixed sprite culling using the GPU renderer close to the camera.