When taking breaks from the reverse-engineering work, sometimes I work a bit on the level editor. One area of work is deciding on the editor format and how to expose advanced features to Dark Forces and Outlaws (such as slopes in new Dark Forces levels). So I have been putting together a format “spec” that I am planning on implementing for the level editor at some point before it starts being used for real work.
What is the current state of the level editor? Having the "Force Engine" is already a good thing, but having a decent map editor would be waaaay more interesting. Also, I wouldn't bother about slopes, as the original also did well without it. Thanks for this awesome piece of engineering - I'll keep an eye on this project.