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Post by lucius on Jul 14, 2020 23:16:28 GMT
When taking breaks from the reverse-engineering work, sometimes I work a bit on the level editor. One area of work is deciding on the editor format and how to expose advanced features to Dark Forces and Outlaws (such as slopes in new Dark Forces levels). So I have been putting together a format “spec” that I am planning on implementing for the level editor at some point before it starts being used for real work. . . . . Read the post here: theforceengine.github.io/2020/07/13/TFEM_Spec.html
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Post by carlmahnke on Jul 15, 2022 16:38:36 GMT
What is the current state of the level editor? Having the "Force Engine" is already a good thing, but having a decent map editor would be waaaay more interesting. Also, I wouldn't bother about slopes, as the original also did well without it. Thanks for this awesome piece of engineering - I'll keep an eye on this project.
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Post by lucius on Jul 16, 2022 21:21:52 GMT
Outlaws added slopes to the Jedi engine, so there is a reason to add them.
As for the editor, I plan on working on the first release of tools, including the editor, after version 1.0 is released.
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