dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Jan 29, 2021 20:51:11 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Jan 31, 2021 10:02:55 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Feb 17, 2021 20:19:37 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Feb 21, 2021 21:54:05 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Apr 14, 2021 12:00:56 GMT
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Post by lucius on Apr 16, 2021 18:06:02 GMT
The voxel objects look great, good work.
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Post by cool guy on May 3, 2021 13:33:22 GMT
way cool
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Post by dfoutlaw on May 22, 2021 12:16:00 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Aug 4, 2021 16:57:13 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Aug 17, 2021 10:14:31 GMT
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Sept 16, 2021 10:43:33 GMT
Voxel Crix 
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ikslm
New Member
Posts: 4 Likes: 0
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Post by ikslm on Nov 8, 2021 20:08:03 GMT
Awesome looking voxels!
I was browsing the git repository, checking the models. I can open most, but there are some which are not in a vox format? For example IENERGY.vox (and others). They do not have the VOX header? Are they compressed somehow?
Looking at commit history i can see the model is valid before "f6695f4 - Updated all voxels with correct palettes" commit. What changed?
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dzierzan
Junior Member

Posts: 77 Likes: 33
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Post by dzierzan on Nov 9, 2021 8:06:00 GMT
Thanks!
`f6695f4 ` well, at the beginning, instead of loading ACT file (palette), I just loaded PNG directly, so indexes were all wrong and since DF game uses many palettes, it would better to just apply correct palette for all voxels.
I dunno what's wrong, do you use the latest version of Magica Voxel (0.99.6.4 as I write this post)? I just compared modification dates and they appear to be all the same. I even tried to load IENERGY from my git repository and it loaded just fine. So... you didn't actually write what tool you used to open them. As I mentioned, I used Magica Voxel in order to create all voxels. I dunno how other voxel tools handle vox format.
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ikslm
New Member
Posts: 4 Likes: 0
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Post by ikslm on Nov 9, 2021 10:50:05 GMT
Yes, sorry, i did not tell you what i'm using to open the voxes... this is the lib: github.com/jpaver/opengametoolsThe ones that i can load using this lib, are (if you for example open the vox file with notepad++) the ones starting with VOX. And the ones that i can not open, do not have VOX in the beginning of the data. Maybe there is some version difference and the lib is not up to date.
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ikslm
New Member
Posts: 4 Likes: 0
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Post by ikslm on Nov 9, 2021 10:56:15 GMT
Hm, i just downloaded the Magica Voxel and if i open the IENERGY.vox and the save it (no changes), the file grows from 2KB to 27KB and i can read it with the lib.
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