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Post by lucius on Oct 13, 2021 22:24:58 GMT
Here I am listing pre-release bugs that I consider closed that have been reported in the Bug Forum. Thanks datmaxnub for all of the bug reports! - Player takes no health damage when their shields are below 50 points, and the super shield protecting the player from health damage.
- Sequencer Charge's texture animation cycles way too fast.
- Imperial Repeater / Autogun fires a tad too fast. Somewhere in between DF's and JK's fire speed.
- Fusion Cutter goes back to its first barrel after firing the 4th shot, rather than start firing in reverse order
- Assault Cannon also fires a tad too fast when holding the FIRE key
- Certain textures do not render correctly as mid textures adjoined to another sector when there are top and/or bottom textures, looking squished.
- Auto-aim kicks in even when enemies aren't in the player's view. The player may end up locked on to an enemy obstructed by the scenery and not be able to attack at their intended target.
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Post by lucius on Oct 19, 2021 16:57:11 GMT
- Concussion rifle miscoloration - in reality, weapon sprites should be full bright while the "weapon light" is active. This was not the case before and happened to be visible in Nar Shaddaa due to the nature of its color map.
- Assault Cannon Missiles and Missile Packs can not be picked up. On the full automap (with LACDS) they appear as yellow, rather than blue like all the other items. This was due to an error in the data strings which caused those items to be unrecognized.
- Doors/gates/elevators do not "crush" corpses.
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