tp555
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Posts: 143 Likes: 5
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Post by tp555 on Nov 23, 2021 0:25:38 GMT
Hi
im get some Graphic issues with the German Loading Screen , the English Loading Screen works fine , i have extract the wait.bm from the Textures.gob with Container Manager v0.9a , and paste it where the Gob Files are Located. !
But self a own Created bm with WDFUSE 2.6 , i did Convert my own BMP in 320x200 8Bit (256 Colours) exaktly like the Original , and convert it in bm , but same Result.
I think only the the English Loading Screen works fine , all another mayby not !
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Post by lucius on Nov 23, 2021 5:14:17 GMT
Strange, I thought I fixed that already. Many loading screens are working fine, as seen in the mods.
Wait - this is a different issue than the one I fixed. It appears that the texture is somehow marked as transparent. I guess it should always render as opaque.
Ok, this has been fixed locally and should be fixed in the next build.
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tp555
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Posts: 143 Likes: 5
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Post by tp555 on Nov 24, 2021 20:35:36 GMT
Hi i have watch my Gameplay Video again , yes you did Fix it , it happens just after the Profile Screen , not after a Misssion is Complette to Click Next Mission. just Custom Loading Screens still Corrupted , too after Next Mission ! But that seems a problem with the Converter from WDFUSE 2.6 Beta ! Do you know some Tools which convert a Pic in BM ? i have only find this here from df-21 , which still Exists
Update: isn't a Force Engine problem with Custom Loading Screens which Created with WDFUSE 2.6 Beta , with Dosbox the same bad Graphics !
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tp555
Full Member
Posts: 143 Likes: 5
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Post by tp555 on Dec 6, 2021 21:39:07 GMT
Hi
German Original Loading Screen issue , is now Fixed since 0.80.000-6
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