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Post by lucius on Dec 24, 2021 20:11:20 GMT
Version 1.0 Release DelayedThis is obvious by now, but The Force Engine version 1.0 will not hit this year. There has been a lot of progress towards completing the iMuse reverse-engineering work for version 0.9, but that will spill into early January. 2022 PlansThe iMuse work is roughly 70% complete, which means that version 0.9 is expected to land in the second week of January. At that point, Dark Forces support in TFE will be feature complete and the reverse-engineering process for Dark Forces will be finished. The following few weeks will be dedicated to bug and inaccuracy fixing, with version 1.0 planned for late January or early February. To read more about 2022 Plans and the 2021 Retrospective, read the post: theforceengine.github.io/2021/12/24/2021-retrospective.html
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wyland
New Member
Posts: 15 Likes: 0
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Post by wyland on Feb 15, 2022 11:05:02 GMT
It's been almost two months since your last post. Any news concerning the next release? I'm really looking forward to it! Thank you!
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Post by Terminento on Feb 18, 2022 19:29:48 GMT
I'm also looking forward to it! Progress was steady. It' so close to being perfect, and the prospect of being able to play fan levels from an intuitive, nice interface is too good to be true. I'd love to play the Dark Tide saga in this!
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Post by lucius on Feb 27, 2022 3:50:39 GMT
This year has been starting off slow due to various issues outside of TFE (mainly Q1 work-related stuff). The project is continuing but at a reduced pace for now. Version 0.9 is getting close to release, which will probably happen next week or so.
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Post by HK people on Mar 31, 2022 3:49:16 GMT
It would be good if the enemy texture can detail, and additional lighting effect.
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Post by Berzerk2k2 on Apr 16, 2022 9:03:49 GMT
Is this dead? There hasn't been any news on the Blog and the Roadmap also still says "Sound - In Progress" since months now. I hope this is not abandoned again like DarkXL was.
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Post by K on May 2, 2022 15:39:01 GMT
DarkXL was so close... I remember the ending being goofed up (the final boss was a pushover, he ran into walls) and the final door didn't open (required cheat to pass it), plus most (all?) of the other dark trooper enemies were just cardboard cutouts that couldn't be fought with. Otherwise it was superb. I'd love to see a new release...
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Post by datmaxnub on May 5, 2022 0:18:32 GMT
If you haven't yet join the Discord. And also check the version 0.9 branch on Github. Work has been going strong since January.
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Post by lucius on May 5, 2022 1:17:05 GMT
Is this dead? There hasn't been any news on the Blog and the Roadmap also still says "Sound - In Progress" since months now. I hope this is not abandoned again like DarkXL was. Sorry about the lack of news. The 0.9 release has been taking quite some time to complete for various reasons. Recently iMuse midi playback was completed, with sound cues in cutscenes and dynamic music in levels. The next release should be coming in the next few weeks.
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Post by emily66 on May 5, 2022 12:51:58 GMT
Great to hear! Been following this project for quite a while now and I am very much looking forward to finally being able to play Dark Forces without the hassle of using DosBox  (and also Outlaws when compatability is finished for that)
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Post by Berzerk2k2 on May 6, 2022 16:04:05 GMT
Is this dead? There hasn't been any news on the Blog and the Roadmap also still says "Sound - In Progress" since months now. I hope this is not abandoned again like DarkXL was. Sorry about the lack of news. The 0.9 release has been taking quite some time to complete for various reasons. Recently iMuse midi playback was completed, with sound cues in cutscenes and dynamic music in levels. The next release should be coming in the next few weeks. This is great to hear. Thanks for the info.
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Post by guest on May 20, 2022 2:26:51 GMT
I recall DarkXL had a crosshair option. Any plans for that here?
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Post by lucius on May 20, 2022 8:10:25 GMT
Crosshair support is planned for version 1.0.
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