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Post by chaos7040 on Nov 25, 2022 8:15:49 GMT
Hello! When enabling the GPU renderer option, the HUD scale option becomes broken, and doesn't properly scale with any value except 0. I've included link to YouTube video demonstrating this issue. Thank you! VERSION: 0.93.000 COMPUTER: 5600x Ryzen CPU, 2080 SUPER, 32 GB RAM, WINDOWS 10 GAME: DARK FORCES LEVEL/LOCATION: ALL VIDEO DEMONSTRATION: youtu.be/diawbX7k5s0
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tp555
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Post by tp555 on Nov 25, 2022 20:14:09 GMT
Hi Yes Scaling is bugged on Hardware Mode , only the Text Scaled but not the HUD self. Set Scale to 0.99 for Temporary Fix this a bit !
Tested with 0.93.000-25-g31035a60
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Post by chaos7040 on Nov 27, 2022 12:19:31 GMT
Thanks for the reply.
You are indeed correct! Looks like the HUD graphic is not affected like you said. Hopefully this will be fixed before 1.0.
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Post by lucius on Nov 27, 2022 18:55:10 GMT
There are still a few bugs with the GPU Renderer to fix and this is one of them.
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Post by chaos7040 on Nov 28, 2022 2:05:54 GMT
There are still a few bugs with the GPU Renderer to fix and this is one of them. Awesome, happy to hear you are working on it. Thanks for everything!
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Post by lucius on Dec 8, 2022 8:44:49 GMT
Fixed in version 0.94.
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tp555
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Post by tp555 on Dec 8, 2022 12:13:07 GMT
Hi
Can you add a Sepperate Setting for both Huds ?
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Post by lucius on Dec 9, 2022 0:17:04 GMT
You can make a feature request, but that isn't planned for version 1.0.
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