Is there a level editor or a way to spawn in sprites/npcs in the console like I can in Fallout 3,NV,4 & Skyrim? I would like a level editor more as I can place enemies in level. I been replaying my Dark Forces and got the GOG version over my old big box copy so I can play on modern windows. "Picked up Shadows of the Empire there as well".
I want to make Dark Forces harder and add some Phase 2 Dark Troopers to the 2nd level as they attacked there but obviously LA didn't want the player running into darktroopers on the 2nd level. Also I downloaded the Force Engine and been using it over the gog version. The Editor is greyed out but not sure if that is a level editor or not.
I downloaded WDfuse and edited some of the sprites on Talay from stormtroopers to DT-P2 and can even see that they been changed in the download addon of Unity 3dviewer. But when I go to play the game via Dosbox or even The Force Engine, it hasn't been updated and still have the original sprites in place. Is there a decompiler or something it has to go through to update the files such as in Source Engine? I looked around in GOB editor but had to wipe the entire Dark Forces folder and start all over as the game files got corrupted. Basically all I wanted to do is just add more sprites such as the DT-P2 in place of some stormtroopers and duplicate to have more and that is about it, No changing levels or custom sprite models. I am using Windows 7 Pro x64.
I been getting errors when startup WDfuse. One is (There are 1 INF loading errors. Please look in the logs for details by pressing F5 or look at consistency check by pressing F10) And another is the game will not run anymore if reload back into WDfuse and will get in DOSbox by testing GOB (Error: Unable to find or read file 'HelNum.fnt'. See manual about making a boot Disk. Press any key to Exit...) and then for The Force Engine, it will just assume I don't own Dark Forces and ask where the install location is at and will input it and not do anything. If anything would it be better to wait for the Force Engine editor to be done then. Some of the files I was reading for the WDfuse is for Windows 95 and I even set compatibility to 95 and 98 and still got this OS isn't supported on a few programs in the WDfuse folder. I do have a Win95 machine but don't want to dig that out for this. Thanks.