Post by madw on Jul 11, 2024 19:37:11 GMT
Build Version:v1.09.540-332-g6b5aad24
git revision hash
6b5aad240214bb9f1636cbde762dd9e852b61f49
6b5aad24
Computer Specs OS Linux Mint Intel© Pentium© CPU G4400 @ 3.30GHz × 2 GPU GeForce GTX 1060 6GB RAM 16GB
Game Dark Forces
SDL2 version 2.30.5
SDL2_image, version 2.8.2
glew, version 2.2.0
at the end of the Level after you get the mesage presss <esc> key to end mission clicking Next mission crashes the game i have
built Version 1.09.540 from Sep 30, 2023 and i do not get this error
debug build backtrace
git revision hash
6b5aad240214bb9f1636cbde762dd9e852b61f49
6b5aad24
Computer Specs OS Linux Mint Intel© Pentium© CPU G4400 @ 3.30GHz × 2 GPU GeForce GTX 1060 6GB RAM 16GB
Game Dark Forces
SDL2 version 2.30.5
SDL2_image, version 2.8.2
glew, version 2.2.0
at the end of the Level after you get the mesage presss <esc> key to end mission clicking Next mission crashes the game i have
built Version 1.09.540 from Sep 30, 2023 and i do not get this error
[Error : CrashHandler] Received Signal 11 errno 0 code 0
[Error : CrashHandler] faulting address (nil)
[Error : CrashHandler] Backtrace 9:
[Error : CrashHandler] 000 ./theforceengine(+0x1bb972) [0x64ecd35ee972]
[Error : CrashHandler] 001 /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f6d54042520]
[Error : CrashHandler] 002 ./theforceengine(+0x55528) [0x64ecd3488528]
[Error : CrashHandler] 003 ./theforceengine(+0x11994d) [0x64ecd354c94d]
[Error : CrashHandler] 004 ./theforceengine(+0xadf56) [0x64ecd34e0f56]
[Error : CrashHandler] 005 ./theforceengine(+0x1a632) [0x64ecd344d632]
[Error : CrashHandler] 006 /lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7f6d54029d90]
[Error : CrashHandler] 007 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x80) [0x7f6d54029e40]
[Error : CrashHandler] 008 ./theforceengine(+0x1acd5) [0x64ecd344dcd5]
Segmentation fault (core dumped)
debug build backtrace
Thread 1 "theforceengine" received signal SIGSEGV, Segmentation fault.
TFE_Sprite_Jedi::freePool (pool=pool@entry=POOL_LEVEL) at /home/UserName/SourceCode/TheForceEngine/TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:717
717 for (s32 e = 0; e < hdWaxList->entryCount; e++)
(gdb) bt
#0 TFE_Sprite_Jedi::freePool (pool=pool@entry=POOL_LEVEL)
at /home/UserName/SourceCode/TheForceEngine/TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:717
#1 0x00005555555a84ce in TFE_Sprite_Jedi::freeLevelData ()
at /home/UserName/SourceCode/TheForceEngine/TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:737
#2 0x000055555566bbdd in TFE_Jedi::level_freeAllAssets ()
at /home/UserName/SourceCode/TheForceEngine/TheForceEngine/TFE_Jedi/Level/level.cpp:575
#3 0x00005555556001f6 in TFE_DarkForces::DarkForces::loopGame (this=<optimised out>)
at /home/UserName/SourceCode/TheForceEngine/TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:676
#4 0x000055555556d4d2 in main (argc=1, argv=0x7fffffffdf88)
at /home/UserName/SourceCode/TheForceEngine/TheForceEngine/main.cpp:862
(gdb)