The Core Game Loop release is proceeding at a brisk pace, with work on integrating the AI code about to start - which will be the focus of the work next week. Here are two videos that show the current state of the build:
The Core Game Loop Release gets closer with the Integration of Dark Forces Actor/AI system. Each AI Actor consists of a number of shared components, running independently and communicating over callbacks. This video shows several AI agents - the "Troopers" (Stormtroopers, Officers, and Commandos), Mousebots, "Scenery" (animated bits in the environment that can be destroyed like the red lights), and not shown but fully working - exploding barrels and pre-placed landmines.
Note: there are several known issues that will be visible/audible in the video: * lack of iMuse (future release) * Kyle not going down properly with elevators (falling). * I need to double-check the threshold for the landing sound. * audio falloff doesn't quite match DOS (future release) * there is an INF bug related moving walls/doors that will be addressed for this release.
I expect to see the rest of the AI should come online quickly. Unless there are hidden surprises, I expect to be finished before the end of next week.