Post by lucius on Oct 20, 2021 17:01:26 GMT
There will now be CGL Pre-Release builds posted regularly until the proper release. You can get the latest builds here: theforceengine.github.io/downloads.html
Make sure to post any bugs in the bug forum: the-force-engine.freeforums.net/board/4/bugs
Include the version number in your bug reports and obviously make sure that
1) the bugs aren't already reported
2) the bugs aren't shared by DOS (those won't be fixed yet)
3) they aren't already in the "Known Issues" list.
When possible, use LADATA to show your coordinates (and/or the automap) and provide a screenshot if relevant.
As a painfully obvious example, don't report the lack of cutscenes or that Phase 2 Dark Troopers don't do anything, etc.
Once more of the issues are ironed out I will make another build and a proper announcement. For now I'm just mentioning the build here and on Discord.
The version number can be found at the bottom right of the title screen. You can also find it at the top of the log file that TFE generates, which can be found at Documents/TheForceEngine/the_force_engine_log.txt.
----------------------------------------
List of Known Issues
----------------------------------------
Some of these are bugs, others simply haven’t been integrated or implemented yet. If you don't want to play at 320x200, or would rather have a smooth play experience without a lot of bugs then it would be a good idea to wait until the proper release. These builds will be very buggy and you may experience crashes.
* Sometimes “hit effects” trigger too high when shooting enemies.
* Gromas Mines’ cliffside near the elevator into the facility has a HOM when you look up.
* Mines trigger through closed doors.
* Players slip on rotating sectors.
* Phase 1 teleports and has trouble when losing sight of the player.
* Enemies have buggy movement when hitting solid walls, drops, or ledges that are too high.
* Enemies can fit through spaces that are too small.
* Flying enemies can clip into the ceiling making them difficult to target.
* LAIMLAME does not protect you from health damage.
* LAREDLITE does nothing.
* The Mouldy Crow does not return at the end of Test Base (though the level can still be finished).
* Shield pickups have collision with thermal detonators.
* Health damage flashes too fast when taking major damage.
* Probe Droid explosions have a very small radius.
* The System UI doesn’t quite work fully.
* Sound volumes and attenuation do not match DOS.
* Only 320x200 is supported for now, widescreen and higher resolutions will be coming back soon.
* Cutscenes do not work.
* Mission briefings do not work.
* iMuse does not work - the fight track does not play (but the base track does).
* You cannot bring up the PDA.
* The Config option in the Escape menu does nothing.
* There is no way to load mods yet.
Make sure to post any bugs in the bug forum: the-force-engine.freeforums.net/board/4/bugs
Include the version number in your bug reports and obviously make sure that
1) the bugs aren't already reported
2) the bugs aren't shared by DOS (those won't be fixed yet)
3) they aren't already in the "Known Issues" list.
When possible, use LADATA to show your coordinates (and/or the automap) and provide a screenshot if relevant.
As a painfully obvious example, don't report the lack of cutscenes or that Phase 2 Dark Troopers don't do anything, etc.
Once more of the issues are ironed out I will make another build and a proper announcement. For now I'm just mentioning the build here and on Discord.
The version number can be found at the bottom right of the title screen. You can also find it at the top of the log file that TFE generates, which can be found at Documents/TheForceEngine/the_force_engine_log.txt.
----------------------------------------
List of Known Issues
----------------------------------------
Some of these are bugs, others simply haven’t been integrated or implemented yet. If you don't want to play at 320x200, or would rather have a smooth play experience without a lot of bugs then it would be a good idea to wait until the proper release. These builds will be very buggy and you may experience crashes.
* Sometimes “hit effects” trigger too high when shooting enemies.
* Gromas Mines’ cliffside near the elevator into the facility has a HOM when you look up.
* Mines trigger through closed doors.
* Players slip on rotating sectors.
* Phase 1 teleports and has trouble when losing sight of the player.
* Enemies have buggy movement when hitting solid walls, drops, or ledges that are too high.
* Enemies can fit through spaces that are too small.
* Flying enemies can clip into the ceiling making them difficult to target.
* LAIMLAME does not protect you from health damage.
* LAREDLITE does nothing.
* The Mouldy Crow does not return at the end of Test Base (though the level can still be finished).
* Shield pickups have collision with thermal detonators.
* Health damage flashes too fast when taking major damage.
* Probe Droid explosions have a very small radius.
* The System UI doesn’t quite work fully.
* Sound volumes and attenuation do not match DOS.
* Only 320x200 is supported for now, widescreen and higher resolutions will be coming back soon.
* Cutscenes do not work.
* Mission briefings do not work.
* iMuse does not work - the fight track does not play (but the base track does).
* You cannot bring up the PDA.
* The Config option in the Escape menu does nothing.
* There is no way to load mods yet.